It's nearly two years developing the same project at work. Its interesting and challenging but I cannot show anything until the release date. So I am using the few spare time I have to push my limits as a 3d artist. This is not the only model I am doing for free, I have a couple more but I need time for them.  
Its difficult to say how much time spent in this high poly mesh, and I cannot say exaclty when I will finish it, I hope by the end of the summer. One thing for sure, it will  be for real time.

The character is an orc from the mountains. I am aiming to a different kind of armour that the ones we all saw in The lord of the rings. All the assets he's wearing are natural elements roughly handcrafted. Everytinh will have they say after texturing.

The Amazing Spiderman 2 - I

I could participate in The Amazing Spiderman 2, the game. I did only 2 NPCs and some fixes in another ones already done. This was the first one. Having the opportunity to do a cop it's always interesting, however an NPC has a super low polycount and it's meant to be seen from far. Despite of the normal map I took from the high poly, the low poly mesh runs with a single diffuse, with even the specular faked into it.