3.07.2009

Achilles and Hector



Another warm, pictorial, ethereal and mythological caprice.

3.05.2009

Centaur



Finally something warm. This piece is a part of a so-called series "pictorial mythologies" and although I did it some time ago, it is necessary to admit that the natural track of the watery skills never loses his delight.

2.20.2009

Nuära



Nuära informed in the "Gamestorming" of Barcelona in the contest of the best videogame charachter. Apparently it was not lucky but in no case I am going to stop trying it.

High-tech agent


Something futurist in the style of the scifi of the 80s. Finally without line and with the well-known correspondent kitsch note.

Duelist



The XVIIth and XVIIIth centuries represent a wide field to explore in the videogame world. There goes a small contribution of thin line, some texture and a note of red.

12.20.2008

Assassin's Creed 2


This is the best game I have ever played. This is my contribution to the so awaited second part of the game. All those that have finished the game know the importance of Lucy and the heredity of her past. On having thought about the projection of the second part of the game, I thought that lucy should take the relief as protagonist. This is her medieval-murderess version.

Earth's Daughter




In the warmth and the imperfection of the lines is where the original extract of the work resides. The dirt of the pencil suggests the wild character, the topic of the illustration. The first lights of dawn are just steps towards the digital warmth. One more homage to J.M.Auel Earth's Children.

12.01.2008

Prince of persia


The line constructs the figure and depends on it. With time the shapes will end up by depending only on the tonal contrasts. The environment is a tridimensinal illusion. Maybe textures are not homogeneous enough, but it has been a good attempt.

I have always loved this game =)

11.23.2008

Gladiator



That's really what I am. This blog is a mirror of my work, of my pictures. It's the place where I'm selling my habilities, the way to videogames concept art.