Nova 3

This was a real challenge. We received to concept from RedSteam and from there it was a five days production between me and one of my team partners. He did the arm, the foot and the calf part, and I did the rest. We divided the work between Max and Zbrush, and once we had the high poly, we projected all the details on a 3000 traingles mesh, with five L.O.D. The character use a diffuse, specular, normal and a self illumination map.

The commander is one of the characters of
Nova 3, it was a colaboration with the team that developed the game.

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