viernes, 23 de julio de 2010

Animation reel

video

The world of animation is the world of movement. By working on character studio, i'm finding a way to create some movements and acrobatics that I never thought I would be able to do.

I must say that the movement drawing class I attended during my degree has been very useful.

Highpoly



The highpoly sculpting process is a unique chance to demonstrate anatomy knowledge, texture surface and all the small details of the character. It's a pity that just a texture comes out of this.

Mutant





Here is my first character! A mesh of aproximately 7000 polys, mapped with three texture channels (diffuse, specular and normal), with a physique and a 60 bone skeleton. An ugly mutant ready for the gameplay!

This is part of the game "Burning thirst", wich I'm currently developing.

3D!





Finally, I jump into 3d Art. After a year of learning and development in the MCV (Master in Creation of Videogames) of the Pompeu Fabra University of Barcelona I'm prepared, with the necessary expressive resources and skills to actively take part in the videogame industry.

Thus my real search begins! If you like it, please do no hesitate to call =)

domingo, 26 de julio de 2009

The guard






Here comes another work using the engraving effect. Even now I still don't know if the color improves the result of the picture. The black and white code has something classic and special and it alows you to express the volume effect by a better way. May there will be another attempts but my intention now is to dedicate all my efforts to the pictorical skills. The line does not exist and the color shouldn't be caught in a cage of limited shapes.

lunes, 20 de julio de 2009

Sketches & Ideas





It was taking time without hanging anything. After certain changes in my life I return to the work. Between several illustrations in progress, I must admit that I love to invest small moments in doing sketches and small designs using a freer way to let my ideas fly. Considering the fondness I feel for them, I 've decided to share some.

martes, 5 de mayo de 2009

Red Princess



An then... Corel Painter came to my life.

sábado, 2 de mayo de 2009

Shaürie



Shaürie would be a good idea to return to the world of the ancient average east. A princess of persia that could revitalize the big games of adventure, action and platforms.

The graphic language is very gratifying and also relatively faster than previous processes. The black nevertheless makes dirty in certain way the color. It would be an appropiate skill for the most traditional illustration of books and stories because the final score remembers the engraving skill. A current and classic way of working.

Jump!




So much time without posting. Here goes something new, fresh and different. May I have to work on it.

sábado, 7 de marzo de 2009

Achilles and Hector



Another warm, pictorial, ethereal and mythological caprice.

jueves, 5 de marzo de 2009

Centaur



Finally something warm. This piece is a part of a so-called series "pictorial mythologies" and although I did it some time ago, it is necessary to admit that the natural track of the watery skills never loses his delight.

viernes, 20 de febrero de 2009

Nuära



Nuära informed in the "Gamestorming" of Barcelona in the contest of the best videogame charachter. Apparently it was not lucky but in no case I am going to stop trying it.

High-tech agent


Something futurist in the style of the scifi of the 80s. Finally without line and with the well-known correspondent kitsch note.

Duelist



The XVIIth and XVIIIth centuries represent a wide field to explore in the videogame world. There goes a small contribution of thin line, some texture and a note of red.

sábado, 20 de diciembre de 2008

Assassin's Creed 2


This is the best game I have ever played. This is my contribution to the so awaited second part of the game. All those that have finished the game know the importance of Lucy and the heredity of her past. On having thought about the projection of the second part of the game, I thought that lucy should take the relief as protagonist. This is her medieval-murderess version.

Earth's Daughter




In the warmth and the imperfection of the lines is where the original extract of the work resides. The dirt of the pencil suggests the wild character, the topic of the illustration. The first lights of dawn are just steps towards the digital warmth. One more homage to J.M.Auel Earth's Children.

lunes, 1 de diciembre de 2008

Prince of persia


The line constructs the figure and depends on it. With time the shapes will end up by depending only on the tonal contrasts. The environment is a tridimensinal illusion. Maybe textures are not homogeneous enough, but it has been a good attempt.

I have always loved this game =)

domingo, 23 de noviembre de 2008

Gladiator



That's really what I am. This blog is a mirror of my work, of my pictures. It's the place where I'm selling my habilities, the way to videogames concept art.